It's nothing big; it happens all the time, colliders and their problems! Right now, your work is really attractive!
Sepehr Mohammady
Creator of
Recent community posts
Short answer: there is no other ending.
And I agree with you about it. What is there now is not what we wanted, and we have a plan to change it.
My point was the theme. I will not spoil it, but since you finished, the note says "Trust, No One", not "Trust No One". And you know who you were talking to on the transmitter.
I asked about your time because it gets written under the mode button on the title screen once you finish a run. It can be done in a few minutes, if you ever fancy another go.
Thank you so much, it means a lot!
The first time you play it is REALITY, the hard mode. There is also GAME, an easier one that unlocks after five minutes in REALITY, with more hints and more explanation for anyone who gets stuck.
The low-poly room was partly the point, since every object in it is built in code rather than downloaded. And assistant.exe answers with hard-coded replies matched against what you type, then hands off to a tiny offline model when you go well off-topic.
Thank you for playing and for your kind words; it means a lot.
About the ending, I 100% agree with you. Because of the time limitation, we couldn't implement the ending that we wanted, but we have a plan for that; the whole game is just a concept, or the first scene of the one thing that we had in mind.
About the theme, it fits, but with a little trick: as you finish the game, you should have found the trick!
The game starts really interestingly; the environment keeps the player engaged, and the puzzles are interesting too. Only the actions on the objects are confusing; sometimes there is more than one E on the objects, and it's not clear which one takes the action. Sometimes the objects stick to another, and it looks like gravity is not affecting them. This is a rare game that could be something big in the future. Good luck!
Thank you! We are honored that you spent thirty minutes there. The assistant.exe answers with hard-coded replies matched against what you type, and when you ask something well outside those topics, it hands over to a tiny offline model, so the thing on the desk stays sharp either way. Our purpose was to make only the NPC smart.
The character design was interesting, featuring a compelling environment. One thing that bothered me, however, was that the character's movement speed was very slow; it would have been better if it were a little faster. I also encountered a problem where I fell off the edge of the map from the top floor; there was no way back, and I had no access to the menu to restart the game. One more thing that could make the vibe more interesting is adding music; it's too quiet! Good luck!

