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Sepehr Mohammady

46
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A member registered Nov 10, 2025 · View creator page →

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It's nothing big; it happens all the time, colliders and their problems! Right now, your work is really attractive!

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So professional! Art style, sound, and music are perfect! The cinematic start is really good! The only thing that happened is I'm stuck between Gabriel's house and the body on the floor, and the character won't move anymore! Good luck!


Short answer: there is no other ending.

And I agree with you about it. What is there now is not what we wanted, and we have a plan to change it.

My point was the theme. I will not spoil it, but since you finished, the note says "Trust, No One", not "Trust No One". And you know who you were talking to on the transmitter.

I asked about your time because it gets written under the mode button on the title screen once you finish a run. It can be done in a few minutes, if you ever fancy another go.

Thank you so much, it means a lot!

The first time you play it is REALITY, the hard mode. There is also GAME, an easier one that unlocks after five minutes in REALITY, with more hints and more explanation for anyone who gets stuck.

The low-poly room was partly the point, since every object in it is built in code rather than downloaded. And assistant.exe answers with hard-coded replies matched against what you type, then hands off to a tiny offline model when you go well off-topic.

Let me ask you a question: What was your best time when you finished the game?

Thank you for playing and for your kind words; it means a lot.
About the ending, I 100% agree with you. Because of the time limitation, we couldn't implement the ending that we wanted, but we have a plan for that; the whole game is just a concept, or the first scene of the one thing that we had in mind.
About the theme, it fits, but with a little trick: as you finish the game, you should have found the trick!

The house environment is cool, but the controller is a little challenging!
If you like, we'll be happy to try our games: aWake

Scary vibe that makes it more fun, especially when the door closes behind you! Good luck!
I'll be happy if you try our game: aWake

The background music makes it really scary; you feel to escape, but honestly, I couldn't find how to finish the game! Good luck!

The environment is cool; the game story has an interesting mystery; the chat sound is a little annoying. Good luck!

The music was good; the environment needed more detail; the story felt somewhat based on real life, but the player interaction was less than I expected. Good Luck!

The game starts really interestingly; the environment keeps the player engaged, and the puzzles are interesting too. Only the actions on the objects are confusing; sometimes there is more than one E on the objects, and it's not clear which one takes the action. Sometimes the objects stick to another, and it looks like gravity is not affecting them. This is a rare game that could be something big in the future. Good luck!

Thank you! Glad that landed.

Thank you! That means a lot; that's kind of you. We are so happy to hear that. A Max Payne comparison is not one we expected, and we will take it.

Thank you! That's kind of you. The assistant.exe answers with hard-coded replies matched against what you type, and when you ask something well outside those topics, it hands over to a tiny offline model, so the thing on the desk stays sharp either way. Our purpose was to make only the NPC smart.

Thank you! We are honored that you spent thirty minutes there. The assistant.exe answers with hard-coded replies matched against what you type, and when you ask something well outside those topics, it hands over to a tiny offline model, so the thing on the desk stays sharp either way. Our purpose was to make only the NPC smart.

Thank you! Once you have the code, "Trust, No One"! I know you will find out...

Thank you! That is good to hear.

Thank you, glad it ran well for you!

Thank you, that means a lot!

Thank you! That is good to hear.

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Thank you! The re-hiding was the bit we were least sure about, so hearing that it caught you out on a second run is a relief.

Thank you! The sound took as long as everything else put together, so it is good to hear it landed. And glad the comma got you!

Thank you, that is very kind.

Thank you for playing!

Thank you, that is very kind. The marker is meant to run out, and instead of REALITY (hard mode), you can try GAME (easy mode) with more ink, but believe me, the marker has more ink than you need!

Thank you! Three of us on this one, and that is a very nice thing to read.

Thank you! Finding it out piece by piece is exactly what it was built for, so that is good to hear.

Thank you, that is very kind and means a lot!

Thank you for playing!

Thank you! Really glad you enjoyed it.

Thank you! Glad it was a nice way to spend a bit of time.

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Super challenging and attractive environment! Good luck!

Really interesting art style of the game! It has good potential for long gameplay. On the other hand, you can use the head camera to use both hands in the video, that make it feel like first-person! Good job!

I like the art of the game; the characters and environment are really good! Good luck!

The environment and the art of the game are so attractive, but the controller is a little challenging; of course, it can be part of the game. There are some bugs; sometimes the character, without using the stairs, jumps onto the surface. Good luck!

The voices are perfect, and the vibe matches the theme perfectly. Maybe adding something that requires you to take an action in the house could be more interesting; for example, opening the cabinet. Good luck!

The character design was interesting, featuring a compelling environment. One thing that bothered me, however, was that the character's movement speed was very slow; it would have been better if it were a little faster. I also encountered a problem where I fell off the edge of the map from the top floor; there was no way back, and I had no access to the menu to restart the game. One more thing that could make the vibe more interesting is adding music; it's too quiet! Good luck!

The good thing is that the music and the vibe of the game make you use the F-word less, despite the challenge, even when you couldn't solve it. And at the end... I prefer not to spoil the game! Good luck, it sounds fun!