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A jam submission

Dungeon of DistrustView game page

Rage Game. WARNING: not for those who have anger management issues!!
Submitted by Sundler (@sundlegames) — 6 days, 23 hours before the deadline
Rated by 14 people so far
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Dungeon of Distrust's itch.io page

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How does the game fit the theme?
Trust no one... thing. It's a rage game where no thing can be trusted.

What code and assets did you not make from scratch during the jam (if any)?
I did all the coding. The assets were mostly by Kay Lousberg and Kevin MacLeod. See the game page for full details.

How many people worked on the game?
1

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Comments

Submitted(+1)

Did not enjoy but well done

Submitted(+1)

I died 54 times before finally finishing the game. I think you should try our game!

Submitted(+1)

Never played many rage games before, but my instinct has always been: if I can reproduce the traps consistently, then it’s fair. Which I feel this game has done well of. It was surprisingly fun; the level lengths were just right that it saves my progress before it starts becoming an annoyance to repeat all the known traps, but not short enough to spark some anger inside me. Great game!

Submitted(+1)

5:41 with 5 deaths (I've played Trees Hate You lol) Loved it. Really fun interpretation of the theme. Good entry!

Submitted(+1)

Fun rage game, had a good couple laughs, i was timing when to  pick up the book like an idiot until i realised the spikes just go down when you step on them, really really nice, good job!

Submitted(+1)

Gameplay felt clean and pretty responsive! Great job especially by yourself

Submitted (1 edit) (+1)

Great game, I really enjoyed it. I have some feedback to make:

  • I feel like the spikes under the spellbooks are unnecessary, as they have no real effect, except making the player take a bit longer before walking on them.
  • After the platform falls in the bridge, there's no indication of when the  path is safe to cross again, so I felt stuck even if I wasn't.
  • The room with the second spellbook in the second level has no visual indication of which spikes are safe to cross, so it's just a matter of trying over and over which is pretty boring in my opinion.
Submitted(+1)

Plenty of patience required lol do not play if anger issues GREAT GAME MY BRO GOOD JOB !

Submitted(+1)

took me 15 minutes and 77 deaths. A lot of patience required but enjoyed the experience a lot!

Submitted (1 edit) (+1)

Super challenging and attractive environment! Good luck!

Submitted(+1)

I got 10:52 and 51 deaths my first time ;_; it was a good hint to tell us to look for the glass path too, tho the spikes before that part was the hardest bit because there's no visual indicator which is safe that I can tell. Well done and not bad! The checkpoint "ding" was really satisfying to get after dying a bunch on the way. WELL DONE :DDD

Submitted(+1)

A door fell on my head from orbit.  Many times.  10/10 would recommend

Submitted(+1)

In terms of rage, I felt a lot of it. Of course a freaking door falls on me out of nowhere. It certainly lives up to the name there. The unpredictability of the dangers is great, in no way would I have thought a column that falls would shoot freaking arrows at me. The music felt knight-y and on-brand with the game (and given its repetitiveness, would add more to the frustrations, which is great). The cartoonish art is pretty good and is detailed. And I would say using a cartoonish artstyle would certainly amplify the rage because it's presenting the game as innocent, like it's passively saying that it's not evil, but then would absolutely bomb the player from a innocuous barrel. Overall, really great work for 7 days.