In terms of rage, I felt a lot of it. Of course a freaking door falls on me out of nowhere. It certainly lives up to the name there. The unpredictability of the dangers is great, in no way would I have thought a column that falls would shoot freaking arrows at me. The music felt knight-y and on-brand with the game (and given its repetitiveness, would add more to the frustrations, which is great). The cartoonish art is pretty good and is detailed. And I would say using a cartoonish artstyle would certainly amplify the rage because it's presenting the game as innocent, like it's passively saying that it's not evil, but then would absolutely bomb the player from a innocuous barrel. Overall, really great work for 7 days.