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How does the game fit the theme?
The theme is printed on a scrap of paper in the player's pocket: Trust, No One. The player should find the way out tricky, and the whole thing is based on Trust, No One!
What code and assets did you not make from scratch during the jam (if any)?
- VFX: The radio station tracks and the door and footstep sounds come from open-licence libraries.
- Images: All photographs on the wall were taken beforehand.
- Libraries: Three.js for rendering, Vite for the build.
How many people worked on the game?3
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Comments
It's a fantastic piece of work. Personally, my development team and I didn't plan to design this project in 3D for fear of finishing it, but I see that despite the limitations, you managed to integrate a huge number of features and mechanics. Integrated AI?...Awesome!
I like the low-poly environment; it speaks volumes about you as developers, and it perfectly aligns with the event's purpose: to allow the experience to be accessed via the web. I would have liked to see some introductory screens explaining the game and what to do at the beginning, without forcing the user to interact.
Otherwise, it's a great project, and it's a potentially enjoyable one for the future.
Thank you so much, it means a lot!
The first time you play it is REALITY, the hard mode. There is also GAME, an easier one that unlocks after five minutes in REALITY, with more hints and more explanation for anyone who gets stuck.
The low-poly room was partly the point, since every object in it is built in code rather than downloaded. And assistant.exe answers with hard-coded replies matched against what you type, then hands off to a tiny offline model when you go well off-topic.
Honest review:
Positives:
A simply magnificent game. Very enjoyable. Art, music, sound design were all excellent. Extremely polished. A lot of work for a 1 week game jam.
Criticisms:
I thought the ending was a little weak. Well done, boss? I was expecting a clever twist given the calibre of the rest of the game.
I don't think it fits the theme, but it could have. The player could have been given incorrect info by obvious sources and been made to dig deeper to unlock the truth behind the looping room.
Thank you for playing and for your kind words; it means a lot.
About the ending, I 100% agree with you. Because of the time limitation, we couldn't implement the ending that we wanted, but we have a plan for that; the whole game is just a concept, or the first scene of the one thing that we had in mind.
About the theme, it fits, but with a little trick: as you finish the game, you should have found the trick!
What? I thought you keep opening the door to the loop until the radio tells you to draw over the largest photo. That reveals the number to escape the room. Is there a secret ending I missed?
Let me ask you a question: What was your best time when you finished the game?
Best time? I finished the game once. I haven't replayed it. I thought there was only one ending.
Short answer: there is no other ending.
And I agree with you about it. What is there now is not what we wanted, and we have a plan to change it.
My point was the theme. I will not spoil it, but since you finished, the note says "Trust, No One", not "Trust No One". And you know who you were talking to on the transmitter.
I asked about your time because it gets written under the mode button on the title screen once you finish a run. It can be done in a few minutes, if you ever fancy another go.
A very moody adventure with a lot of character to it, and some unsettling results to mundane decisions. I particularly liked the inclusion of the radio, added a lot of atmosphere especially when it actually lost power, that was a cool touch!
Thank you! Glad that landed.
Your game really has the potential to be a great mind-bending puzzle quest. Great job! I loved the mysterious, dreamlike atmosphere, reminiscent of the first Max Payne.
Thank you! That means a lot; that's kind of you. We are so happy to hear that. A Max Payne comparison is not one we expected, and we will take it.
Really enjoyed playing, stayed for 20 minutes or so, then I was a bit stuck after I got the code
Thank you! Once you have the code, "Trust, No One"! I know you will find out...
Loved the game and its atmosphere! The AI on the computer was really interesting too — how did you make it? I’m really curious!
Thank you! That's kind of you. The assistant.exe answers with hard-coded replies matched against what you type, and when you ask something well outside those topics, it hands over to a tiny offline model, so the thing on the desk stays sharp either way. Our purpose was to make only the NPC smart.
Atmosphere is nice. Played for a solid 30 minutes lol. How did you even manage an AI in the game? Amazing work!
Thank you! We are honored that you spent thirty minutes there. The assistant.exe answers with hard-coded replies matched against what you type, and when you ask something well outside those topics, it hands over to a tiny offline model, so the thing on the desk stays sharp either way. Our purpose was to make only the NPC smart.
Could you rate my game too?
Loved the atmosphere!
Thank you! That is good to hear.
Amazing atmosphere and soo smooth
Thank you, glad it ran well for you!
Mind blown by how fast this boots up and how buttery smooth it feels! 5 stars across the board! Feel free to try my game too :D
Thank you, that means a lot!
Very fleshed out. Really enjoyed this. Loved the atmosphere.
Thank you! That is good to hear.
Really phenomenal game! Super well designed simple escape-the-room, with randomized locations for items (threw me the first time I started over) and a really fun reset mechanic. Great atmosphere and style, fun game, great solution overall. Bravo!
Thank you! The re-hiding was the bit we were least sure about, so hearing that it caught you out on a second run is a relief.
Hats off. This game ticks every checkbox perfectly. The basic but elegant visuals, the mystery and suspense, the clever and sometimes punishing puzzles. Ah and the sound effects. Exactly the right sound effects trigger at exactly the right moments. Bonus points for the "twist" of the theme.
Thank you! The sound took as long as everything else put together, so it is good to hear it landed. And glad the comma got you!
Original ideas, perfect execution. Top notch!
Thank you, that is very kind.
Pretty good game like it!
Thank you for playing!
Can't imagine the amount of work it was to achieve this in three,js in just 7 days. Seriously great job to all of you! I couldn't figure out how to leave because the marker kept drying up, but i had fun regardless !
Thank you, that is very kind. The marker is meant to run out, and instead of REALITY (hard mode), you can try GAME (easy mode) with more ink, but believe me, the marker has more ink than you need!
Really creative puzzle game guys !! Keep up the good work ! 10/10 game ! + done only with three.js you guys are fricking modern esteins !
Thank you! Three of us on this one, and that is a very nice thing to read.
it was super exciting to find more infos each time, the visuals and sound effects are amazing, very mysterious and sometimes creepy, love it :)
Thank you! Finding it out piece by piece is exactly what it was built for, so that is good to hear.
A wonderful experience! Truly a 5/5 on all fronts from me.
It's even more impressive that you did this with no engine and just Three.js and Vite. Hats off.
Thank you, that is very kind and means a lot!
Great game!!!!!!!! Played with my friend and we both enjoyed the mechanics and figuring out the puzzle and we were scared and i like how clicking harder on things gives more info.
I'm glad that you liked it