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A jam submission

aWakeView game page

You wake in a locked room with no memory of arriving...
Submitted by Sepehr Mohammady, SohrabDLV, TheAz77 — 12 hours, 31 minutes before the deadline
Rated by 34 people so far
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aWake's itch.io page

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How does the game fit the theme?
The theme is printed on a scrap of paper in the player's pocket: Trust, No One. The player should find the way out tricky, and the whole thing is based on Trust, No One!

What code and assets did you not make from scratch during the jam (if any)?
- VFX: The radio station tracks and the door and footstep sounds come from open-licence libraries.
- Images: All photographs on the wall were taken beforehand.
- Libraries: Three.js for rendering, Vite for the build.

How many people worked on the game?
3

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted(+1)

It's a fantastic piece of work. Personally, my development team and I didn't plan to design this project in 3D for fear of finishing it, but I see that despite the limitations, you managed to integrate a huge number of features and mechanics. Integrated AI?...Awesome!

I like the low-poly environment; it speaks volumes about you as developers, and it perfectly aligns with the event's purpose: to allow the experience to be accessed via the web. I would have liked to see some introductory screens explaining the game and what to do at the beginning, without forcing the user to interact.

Otherwise, it's a great project, and it's a potentially enjoyable one for the future.

Developer

Thank you so much, it means a lot!

The first time you play it is REALITY, the hard mode. There is also GAME, an easier one that unlocks after five minutes in REALITY, with more hints and more explanation for anyone who gets stuck.

The low-poly room was partly the point, since every object in it is built in code rather than downloaded. And assistant.exe answers with hard-coded replies matched against what you type, then hands off to a tiny offline model when you go well off-topic.

Submitted(+1)

Honest review:

Positives:

A simply magnificent game.  Very enjoyable.  Art, music, sound design were all excellent.  Extremely polished.  A lot of work for a 1 week game jam.

Criticisms:

I thought the ending was a little weak.  Well done, boss?  I was expecting a clever twist given the calibre of the rest of the game.

I don't think it fits the theme, but it could have.  The player could have been given incorrect info by obvious sources and been made to dig deeper to unlock the truth behind the looping room.

Developer(+1)

Thank you for playing and for your kind words; it means a lot.
About the ending, I 100% agree with you. Because of the time limitation, we couldn't implement the ending that we wanted, but we have a plan for that; the whole game is just a concept, or the first scene of the one thing that we had in mind.
About the theme, it fits, but with a little trick: as you finish the game, you should have found the trick!

Submitted

What?  I thought you keep opening the door to the loop until the radio tells you to draw over the largest photo.  That reveals the number to escape the room.  Is there a secret ending I missed?

Developer

Let me ask you a question: What was your best time when you finished the game?

Submitted

Best time?  I finished the game once.  I haven't replayed it.  I thought there was only one ending.

Developer

Short answer: there is no other ending.

And I agree with you about it. What is there now is not what we wanted, and we have a plan to change it.

My point was the theme. I will not spoil it, but since you finished, the note says "Trust, No One", not "Trust No One". And you know who you were talking to on the transmitter.

I asked about your time because it gets written under the mode button on the title screen once you finish a run. It can be done in a few minutes, if you ever fancy another go.

Submitted(+2)

A very moody adventure with a lot of character to it, and some unsettling results to mundane decisions. I particularly liked the inclusion of the radio, added a lot of atmosphere especially when it actually lost power, that was a cool touch!

Developer

Thank you! Glad that landed.

Submitted(+2)

Your game really has the potential to be a great mind-bending puzzle quest. Great job! I loved the mysterious, dreamlike atmosphere, reminiscent of the first Max Payne.

Developer

Thank you! That means a lot; that's kind of you. We are so happy to hear that. A Max Payne comparison is not one we expected, and we will take it.

Submitted(+2)

Really enjoyed playing, stayed for 20 minutes or so, then I was a bit stuck after I got the code

Developer

Thank you! Once you have the code, "Trust, No One"! I know you will find out...

Submitted(+2)

Loved the game and its atmosphere! The AI on the computer was really interesting too — how did you make it? I’m really curious!

Developer(+1)

Thank you! That's kind of you. The assistant.exe answers with hard-coded replies matched against what you type, and when you ask something well outside those topics, it hands over to a tiny offline model, so the thing on the desk stays sharp either way. Our purpose was to make only the NPC smart.

Submitted(+2)

Atmosphere is nice. Played for a solid 30 minutes lol. How did you even manage an AI in the game? Amazing work!

Developer

Thank you! We are honored that you spent thirty minutes there. The assistant.exe answers with hard-coded replies matched against what you type, and when you ask something well outside those topics, it hands over to a tiny offline model, so the thing on the desk stays sharp either way. Our purpose was to make only the NPC smart.

Submitted

Could you rate my game too?

Submitted(+2)

Loved the atmosphere!

Developer

Thank you! That is good to hear.

Viewing comments 28 to 21 of 28 · Next page · Last page