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Run Makoto's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1563 | 1.915 | 3.667 |
| Visuals | #1579 | 2.089 | 4.000 |
| Enjoyment | #1611 | 1.915 | 3.667 |
| Overall | #1677 | 1.828 | 3.500 |
| Innovation | #1694 | 1.741 | 3.333 |
| Audio | #1699 | 1.567 | 3.000 |
| Theme | #1793 | 1.741 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Makoto, who has been betrayed many times, and trusts no one, attempts to run away from everything
What code and assets did you not make from scratch during the jam (if any)?
We used this library of sound effects https://ci.itch.io/400-sounds-pack and we reused a statemachine implementation of an older project
How many people worked on the game?6
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Comments
Lets go, I love a momentum based platformer. The character controller and level design are pretty nice and the visuals are great, especially the player character sprites are super well done
Glad to have played and suffered :)
aww thank you so much!
I'm a little suspicious of downloading files to play a game, perhaps it would be better to export to HTML5 and allow players to play through itch
I wish this was possible, however Godot 4 doesn't allow web exports for C# games, so that's the limit I'm unfortunately locked behind, I really wish there would be an easy way to make it web accessible.
not even close.... t-t suffering