The experience is really polished, although the controls confused me a bit when combat started because i was trying to use the mouse and sometimes keyboard etc. The charm really comes from the art and sound, i feel like i didnt manage to appreciate the art enough at the beginning. Maybe if it were a comic book style with multiple images on the same screen while the text prints would let me do that more.
Binding Pact
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Honestly, the amount of work in this game is impressive though i do think it needed quite a bit more polish. I like the game loop, although im not so sure "blacksmithing" lines up with trust. Maybe the idea could be transformed to be more on theme, for example, you assemble weapons or drugs or something shady for people who are even shadier. You get orders from the boss with vague descriptions, and these people come in asking for it. It would fit the theme more, but would probably be alot of work to establish the atmosphere.
Also great job on tutorialization, its way better than alot of games in this game jam.
TLDR; i like the game concept (its a fun loop), needs more polish, not sure if the vibe fits the theme all too well.
I like the decision space of this game. Its not as easy as picking what you want, you have to pick what you don't want to happen at the same time. I did have a hard time with the font chosen and i think with some styling this game can look very polished. It definitely needs some sort of tutorialization and perhaps some visual feedback during a mission to communicate what's happening. Idea is good, game jam time probably put a plug on how polished it could be.
Love the art and really wish this game was fuller and a bit more polished. One thing i would note is that the controls need help, i spent alot of time upset with myself because the buttons werent what i was used to but thats such an easy fix. I love the little fish following you around with a hat, its charming and makes me feel like im not alone.
Thanks for updating! I gave it a try, the game is a little bit too complex for my small brain. I think its an interesting concept and would be a ton of fun if the rules were introduced more gradually. Perhaps even naming the soldiers by a color instead of a letter because i spent so long hitting keyboard keys thinking it was the button to press. Some tutorialization and i think this would be a great game! Good job on the art and design.
Great atmosphere, not sure if it was just the web build or something but there was a bunch of fps drops particularly where the jump scares were and it kinda ruined the experience. Once thing i would advice on, definitely make objects change a bit when you can interact with them and/or maybe remove the option to interact with them if you can no longer do so. I found myself wandering around for a while to figure out which object i still had to interact with.
Thanks a ton for the feedback! This was my team's first Game Jam ever, and we were so worried about time we ended up making the game play a bit too shallow hahaha
But we think there is so much more we could do with the idea that we are open to all suggestions. We were thinking possibly adding cards that get added based on which cards you selected, multiple chapters with increasing intensity scenarios, perhaps more characters for replay attempts, unique evidence etc.
