I like the decision space of this game. Its not as easy as picking what you want, you have to pick what you don't want to happen at the same time. I did have a hard time with the font chosen and i think with some styling this game can look very polished. It definitely needs some sort of tutorialization and perhaps some visual feedback during a mission to communicate what's happening. Idea is good, game jam time probably put a plug on how polished it could be.
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Thank you for playing and commenting!! I'm glad to know you liked that part of the game design!
As for the font, may I ask which one was troublesome? Was it the one in the cards or the one in the UI? For the cards, it was hard to find something that could fit names and be fully readable, so the whole thing might need some redesign to fit things better
About everything else, totally agree. Some things I wanted to do but didn't have time. I'll try to work on an improved version, having all these in mind :)