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How does the game fit the theme?
In this game, your only way to survive is to open your door to strangers, but a lot of them have bad intentions...
What code and assets did you not make from scratch during the jam (if any)?
Wood textures on the tables
How many people worked on the game?1
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Comments
Hey i really like the concept! I think it would be really cool if there was more of a way to see what is a bad idea though! Like ominous smoke or random monster noises when the dialogue pops up! Can't wait to see where you take it! :)
Interesting concept. The controls were a bit hard to work with.
Good game but graphics are quite bad and I can walk through TV
Oh um I probably forgot to add an hitbox. Going to fix that right now
It didn't really work right for me. I got stuck on dialogs
Have you tried pressing shift, and enter to select an answer ?
Also the game isn't tested on Windows, so I recommend using the web version (tested with Firefox) if you are on it
I Think it's a pretty neat concept! and I agree with the comment below! Some addition of visuals or character would be cherry on top! I'm also not a big of the controls.
Good game for a jam! Two pieces of feedback is to have some kind of indication of the controls within the game, and to add some kind of image for each person through the peephole. Reminds me of "No, I'm not a human".
Thanks ! I'll try to do that for my next games.
I didn't really had the time to make assets this tilme.
Good game overall for your first game jam!
Some feedback I would like to give is that there is no clear final goal in the game. If there was some end goal or like score or something that would be really cool! Plus there is no clear clue about if the person is bad or good except maybe a few being kinda suspicious.
I did really like the attention to detail with Corentine (or wtv the name was i forgot lol) locking the toilet. The whole eating and drinking mechanics were cool as well!
Great game!
Thanks ! I tried to add a 10 minutes timer for the end, but my time management system was pretty weird (originally, I wanted to let the player choose between a 15 and 30 minutes time, so I did a system to manage "spawn" rate and stuff like that depending on the duration) so I think it didn't work well. I wanted to refine the characters, but didn't really had the time.