Amazing presentation and ambience, and a great implementation of a deduction type of game. My only nitpick is having to scroll all the way to check answers for each suspect, Would be nice if we had a way to jump straight from suspect 3 to 11 for example. Regardless, incredible work!
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How does the game fit the theme?
The game centers around questioning suspects, some of which are criminals who give you false statements, your goal in the game is to not just blindly trust every word, but to consider everyone with suspicion. Ergo "Trust No One"
What code and assets did you not make from scratch during the jam (if any)?
The music track was sourced from pixabay and later modified slightly, apart from that all other assets were made during the jam period.
How many people worked on the game?1
Comments
Very cool! Nice concept, good visuals and audio. Inspired by Dupery mayhaps? Great work for just a week!
I'm loving your game!! The ambience and music are really cool and suit the vibe of a noir questioning game; the UI is sick as hell, and the game challenges your thinking and deductive skills enjoyably! It's amazing what you managed in a week!
All in all, I'm loving this, and I hope I can finish all seven stages 😄
Really cool idea! Great for the theme and the music was a great choice. I think I could play this for a long time lol. There was one thing that I was confused about that I think might be something to explain in the tutorial section. I had a Priest next to an arrested Saboteur but the Priest said there were no criminals next to them. I arrested the Priest thinking that they must be lying since there was a Saboteur adjacent to them, but they weren't a lying criminal. I guess this means that your arrested suspects are no longer "near".
This was SO amazing ngl!! Even tho I'm REALLY dumb w these kinds of games, the appeal is THERE. You NAILED the mafia atmosphere w the music, and the visuals are just... too good!!
Great game, absolutely adore the atmosphere and theme. Super polished. Puzzles ramped in difficulty nicely as well.
Damn, this was really well executed. I thoroughly enjoyed my time with it. It looks very polished too for a game made in one week, amazing job!
I LOVED this game!!
The visual design and color pallet is really clean, the puzzles were really interesting and had a good difficulty curve, and I got a dopamine hit every time I pressed a button!
Oh also using cigarets as sound sliders is genius ngl.
Thank you, I tried my best to make the curve passable, even with the fact it is getting randomized each time, so there is only so much I can do to keep it well balanced. The cigarettes as volume sliders is something I came up years ago for another game and I decided to remake them for this one, because it's such a fun detail and very in character for noir.
As always, loved the noir theme, gameplay is very engaging and there is nothing lacking. Very polished especially the UI, congrats!
What an absolute masterpiece of a game. I find it hard to believe just one person made this game since it not only had amazing, sound and UI, but the gameplay was tight as hell too. Gotta give my kudos to this absolute unit of a dev. Salute to this one man army






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