I'm impressed by how sprites despite being so different and mismatching in styles still form some kind of style overall.
On gameplay: very original way to present jump, kinda fun realising that you just can't jump off plain ground, level layout is really convoluted, took me obscene amount of time to figure out where to go (so much in fact, that i started counting bugged infinite jump as an intended feature), also kill triggers could use some more visualisation.
But overall i liked it, even gives off some metroidvania vibes at some points