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(3 edits) (+1)

Really cool mechanics and interpretation of the theme. I liked how the mechanics developed over the course of the levels and i think this could be really great little game with a little bit of polish. The look detection on the back is extremely unforgiving, especially on webgl where the camera likes to randomly jerk around, but i still made it to what i think was the last level, the large maze, where i finally gave up due to getting frustrated. The levels up to then were good little puzzles on where to look and how to use your different tools but the level i got to was very chaotic and difficult to piece together how to navigate when I'm constantly getting view sniped from all angles.  It felt like i needed another tool (something thing that can block sightlines or reveal enemies around corners?) or a few more levels to develop my understanding before dealing with a level of that complexity.  I also would have liked a reset button cause i kept accidentally shooting the gun and then having to walk into an enemy to restart and get my bullets back, and that quickly sucked the tension out of the the otherwise good atmosphere.  Maybe improve the detection of the camera?  All said, really enjoyed this game and the 'aha' moments it gave me, and would love to see you polish it up for a full release.

Thanks for the amazing feedback. I made the retry button an option in the pause menu, but never explained that the player can pause or that it's there, thats an oversight on my part.