This is really good across all categories! A few notes:
- Is there a procedure for traversing a hex? Should I just assume that one random encounter happens in each hex and when that is done and the party has crossed the hex? How long is each hex? This affects how often they'll have to stop to eat and rest.
- On the back of the panel it says that the crate must be carried by two players but in the spread it says one or two depending on party size. I would just work on this language to make it more consistent/clear.
- Would love to see some sort of penalty if the players are forced to crack into the crate to survive, or if the players don't know what is in the crate, a rumor table to create confusion/dissension could really ramp up the intensity of the trek.
Really good overall, I love this!
