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(+1)

You really nailed the aesthetic! I also loved the 2.5D sprite look for the NPCs. Combined with the sound design, it immediately builds a wonderfully moody, eerie atmosphere.

I feel like I missed a crucial step somewhere, though. Besides the vodka, I couldn't find any real clues, the suspects didn't really want to talk to me, and the hermit was nowhere to be found :(

Thank you! Glad you liked it
After you find booze, you can give it to granny (Actions answer in the dialogue) and she will tell you next lead
Not the most intuitive gamedesign decision, for sure:(