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(1 edit)

I really liked the idea, but the execution is a bit off at points.

- the scavenge for other scavengers idea is cool and it's well done for the most part.

- the tech tree is pleasant (after you decipher what the requirements are, similar to all other recipes/costs, making an organized grocery style list with some clear readable icons with/without names of the resources required would be the best solution for this)

- while the overall gameplay is nice, it's lacking some important features:

1. (Most important) some other faster way to gather the nuts and bolts, I found it almost impossible to get them for advancing to the ravine, but I gave up along the way due to how painfully slow it was (the sole reason I stopped playing after 30-40 minutes), I suggest reworking or removing them entirely.

2.  No way to stop the machines (this would be nice for making them retarget to crafting)

3.  Automated crafting by machines (or player) 

I liked the game until it became to frustrating/boring to keep going.

It's not bad it just needs more time in the oven and a some proper balancing. Good luck!

(+1)

Hi there! You're right, an option to stop the machines would be next up on our implementation list. Also we made a last minute change to have nuts and bolts be gatherable, but only once you reach Ravine. We'll experiment with some solutions that potentially prevent this mid game lull.

Thanks so much for the detailed feedback :)