This was so much fun!! I love prop hunt-style games, and the more recent anomaly detection genre, and this was a genuinely fun take on the genre! Having your character start out in a small section of the house, and then the space you're given to work in expanding as you play was a clever way to ease players into the game and helped me not feel overwhelmed. My only criticisms would be that the camera gets a little jittery when walking diagonally, and using the camera didn't feel entirely intuitive to me, maybe there could be some revamping there. Overall great job!
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How does the game fit the theme?
You can't trust anything in the house, because any object could be an Anamoly in disguise
What code and assets did you not make from scratch during the jam (if any)?
None
How many people worked on the game?6






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