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How does the game fit the theme?
You meet a child in a cave at the start of the game, should you trust them?
What code and assets did you not make from scratch during the jam (if any)?
Some basic platformer code like coyote time and jump buffering
How many people worked on the game?2
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Comments
The game gets a bit repetitive but it was fun! I also liked the art, it was cute :D
The controls are pretty good for a platformer, and the movement was smooth to play around with. Good job on the game!
The levels were designed very well. I especially like the spring mechanic.
The controls felt really good! I had a blast jumping around
The controls felt really good! I had a blast jumping around
mushrooms are funny
Clean controllors! Mushroom side was very fun :) GG
Hehe! “Will you help me?” options — yes or yes.
It is, at its core, a very basic platformer. I honestly saw the twist coming from a mile away (won't spoil it here ^^). I think the berries regrowing at the exact same spot every run kept me from exploring the left side of the cave entirely, so there is a chunk of the game I never saw because it was very easy to just go right all the time. Also I would like the damage to be indicated a bit more visibly, I was confused what the lava does to me at first. But nevertheless I stuck around until the end, for what it's worth :)
thanks for trying out the game! I’m planning on making a finished version with randomly placed berries since I only had 5/7 of the jam days
Rated! I think it's no groundbreaking new concept, but well executed. The controls felt good and I enjoyed playing it. Like the feeding gameplay, someting refreshing inbetween the levels and quite rewarding! One thing I didn't like was the sound effects, I needed to turn the volume down a lot. Anyways, great submission!
A platformer with a pretty good character controller. It's a bit basic, but the jump pad section on the left where you need to keep dropping from higher and higher is a great, unique and pretty fun idea.
It's pretty annoying and not great design the upper right section with the rotating damage poles is annoying because you can't really avoid getting hit there.