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(+1)

Hey thanks!!! I find it super awesome too, and it’s quite simple to get started on something similar. The basics are a 3D camera set to orthogonal view, instead of perspective, and (at least in Godot) Stretch enabled, which is equivalent of having the game rendered at a lower resolution. Also, disable any anti-aliasing (ser to nearest) to get the sharp pixels.On top of that, I use three custom shaders, one for the toon lighting and shadows, and other two to dial in the outlines. That’s it! If you want more details, you can search for my github, I have all my work available there.