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A jam submission

Among WolvesView game page

Simulation where you can trust no one
Submitted by dino460 — 3 hours, 5 minutes before the deadline
Rated by 6 people so far
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Among Wolves's itch.io page

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How does the game fit the theme?
Anyone can be the starting murderer, and anyone can become a murderer, given enough time and the right circumstances

What code and assets did you not make from scratch during the jam (if any)?
Player movement and input.
Some of the shaders (although I had to modify them for the web export)
The main character model and some animations.
The boxes around the area.
The rest was either done from scratch or heavily modified.

How many people worked on the game?
1

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Comments

Submitted(+1)

i really like the pixelated visuals and the audio. my honourable mention is when the murderer is striking and is chasing everyone down (i find the running animation funny idk why).

Developer (1 edit) (+1)

Thanks! I’m very proud of the running animation lol. It’s the odd one out, since all the others are animated every two frames to give a slight low-fps/stop-motion aesthetic, except the running which is every three frames to give it a more dynamic feel

Submitted(+1)

The graphics and player movement is very good. I love the concept; fits the theme perfectly. I wonder how you programmed the NPCs, I thought it was funny that they seemed to panic and flock together occasionally. Not quite ready for a steam release in it's current state, but there's a lot of potential in this game.

Developer(+1)

Thank you very much! I spent way too much time fine tuning the character controller, happy it payed off.

The NPCs work through a GOAP inspired AI. I give them Goals (what they want to do) and Actions (how they can change the current world state) and bind how they interact together with behaviour rules. This is intended to generate more natural looking behaviour, and is inspired by Jeff Orkin’s game F. E. A. R.

Submitted(+1)

I like the concept you have here, very good looking!

will you rate my game, Positivity Only?

Developer

Thank you very much! Of course I will! I’ll rate it as soon as I can.

Submitted(+1)

Love this 3D-rendered pixel art style! Can I ask how you achieved this look? :D

Developer(+1)

Hey thanks!!! I find it super awesome too, and it’s quite simple to get started on something similar. The basics are a 3D camera set to orthogonal view, instead of perspective, and (at least in Godot) Stretch enabled, which is equivalent of having the game rendered at a lower resolution. Also, disable any anti-aliasing (ser to nearest) to get the sharp pixels.On top of that, I use three custom shaders, one for the toon lighting and shadows, and other two to dial in the outlines. That’s it! If you want more details, you can search for my github, I have all my work available there.