The graphics and player movement is very good. I love the concept; fits the theme perfectly. I wonder how you programmed the NPCs, I thought it was funny that they seemed to panic and flock together occasionally. Not quite ready for a steam release in it's current state, but there's a lot of potential in this game.
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Thank you very much! I spent way too much time fine tuning the character controller, happy it payed off.
The NPCs work through a GOAP inspired AI. I give them Goals (what they want to do) and Actions (how they can change the current world state) and bind how they interact together with behaviour rules. This is intended to generate more natural looking behaviour, and is inspired by Jeff Orkin’s game F. E. A. R.