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Thank you very much! I spent way too much time fine tuning the character controller, happy it payed off.

The NPCs work through a GOAP inspired AI. I give them Goals (what they want to do) and Actions (how they can change the current world state) and bind how they interact together with behaviour rules. This is intended to generate more natural looking behaviour, and is inspired by Jeff Orkin’s game F. E. A. R.