Yeah since I was developing solo for this jam I decided to keep the scope pretty tight. I thought a simple reasoning game with looping game play would be most manageable for me this go around! I wanted to add more of a tutorial level to explain how the changelings affect the quests but I ran out of time :/
I am thinking of spinning this off into a dispatch style team builder that is more hands on with distributing skill points on successful quest completion and stuffs.
Anyways thanks for playing :)