The visuals are awesome, I really like the mixture of 2d and 3d. Though I do wish for clearer instructions. I was able to interact with the stuff around the office and set it on fire but I couldn't figure out how to talk/interview with people.
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How does the game fit the theme?
During the game, you interview 3 people, one of which is a robot. This changes every time you play, so you have to pay attention to what they say to figure them out; you can't just trust that they are all who they say they are. At the same time, you are pulling off various distractions to lure away your co-worker and pose as them during the interview, so even the people your interviewing can't trust you.
What code and assets did you not make from scratch during the jam (if any)?
Explosion gif and sound, static image
How many people worked on the game?6






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