we've gotten enough feedback about this I doubt it's a headphone latency issue. Hoping to have a fix up for it later tonight that expands the input buffer, adds an "early" sign (like the perfect, miss, and okay) so you still see your input even if it's a early, and going to update the tutorial
We ARE using Godot and had an early issue with the AudioStreamPlayer not starting the music correctly at the start of the game. Works fine when running locally, but as soon as you build for web and play it there everything was off by about half a second. The key to knowing if it's not synced is the daggers should "hit" on the beat.
Again, THANK YOU so much for your feedback on this!
