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i think you are totally right. it's a beat thing.

with that in mind i was now even able to complete the tutorial and do a couple perfect moves while actually playing.

that being said, the window to time the movements right is either too narrow, or there's some kind of desync issue happening, cause even knowing how the game works it's still way too difficult to get your moves right.

you could try increasing the margin, like you said, also maybe take into account that i'm using cheap earphones that maybe have a bit of a latency issue?

oh, in case you are using godot, and i think you are, i've had issues with godot web builds' audio in the past. last time i had to go and manually change my AudioStreamPlayer node "Playback Type" parameter to "Stream" manually, to fix some weird sync issue that was happening with a game of mine. maybe try tinkering with that, and with the file format of the audio file of your music, i'd recommend maybe using .wav

you could also try creating a desktop build

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we've gotten enough feedback about this I doubt it's a headphone latency issue. Hoping to have a fix up for it later tonight that expands the input buffer, adds an "early" sign (like the perfect, miss, and okay) so you still see your input even if it's a early, and going to update the tutorial

We ARE using Godot and had an early issue with the AudioStreamPlayer not starting the music correctly at the start of the game. Works fine when running locally, but as soon as you build for web and play it there everything was off by about half a second. The key to knowing if it's not synced is the daggers should "hit" on the beat.

Again, THANK YOU so much for your feedback on this!

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no problem, and good luck with the fixes. you can hit me up when you update it and i'll try it as soon as i'm able to

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Well it took the better part of the day but the bug has been squashed and the tutorial is now A LOT clearer we think. Would love to get your thoughts if you have time to revisit our game. Thank you again for the very helpful feedback!

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fantastic! it took a bit of work but i was able to beat the game in easy mode now! and i could consistently beat the first section in normal mode too. it feels so good when you actually start getting the hang of it! i like the game even more now.

that being said, not being able to win in normal mode is totally a skill issue and i'm sure if i put a couple hours into the game i'd be able to do it just fine 'cause in this last run i almost went through the first section without making any errors, which is something i would have deemed impossible before.

not sure if there are any other dancing games like this one, but i think this is an idea worth pursuing. congratulations!

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That is a really good score, I haven't done that well myself but my brother has. We have ideas for continuing this game so we'll see where we wind up after the jam! Thank you again for coming back and playing, we really appreciate and glad that you enjoyed it!