This is incredibly helpful and gives us a solid clue as to what is happening.
We actually designed it so that a "move" requires both a hand AND foot input (WASD and arrows). Pressing only one won't trigger a move. Your description makes us realize the tutorial doesn't communicate that, especially when it transitions out of freestyle mode.
We also noticed that when people are playing they are pressing the keys immediately when they see where the daggers will land, as opposed to timing it with the beat, which we didn't fully account for. We have a "Perfect" and "Okay", but we may need to add a "early" as well AND also update the tutorial to make it clearer.
We are working on cleaning this up so it's more clear, hopefully that is in lines with the 48 hour "bug fix" section as it isn't really "new" content.
If you wouldn't mind testing this one more time, could you try pressing a hand input (WASD) and a foot input (arrows) on the beat and see if that fixes it? We've been pulling our hair out trying to find this bug and we think it's a tutorial issue and maybe making the margins sooo tight it feels like it's broken.
Thank you so much for taking the time to give us this feedback, and thank you in advance if you are able to try it again!
PS - your game was great! Anyone reading this comments that hasn't played it go do that now but don't read the comments first!
