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(+1)

In graphic design terms, the cleanest one I have reviewed, everything is colour coded, with different saturation so even printing in black and white things should be clear. 

However...I can't say I love it. There's something about black and white. 

Snappy, and to the point. I like that the Monsters have unique abilities and there's something more tactical here, though that may be due to the game this was designed for (I am not familiar with Lumendark...I am predominantly a solo game designer). 

I ran out of gas, so my review is kept short.

Hey justonky! No worries about running out of gas! :-D

Thanks for your comment! I really appreciate you taking the time to leave some thoughts :-)

I’m glad the simple, color-coded layout worked for you. I’m not a big fan of pure black-and-white, but I also don’t like mixing too many different colors, so I went with a simple color scheme for titles and key elements.

LUMENDARK provides some ideas on how monsters and enemies should work, so yeah, your intuition was correct ;-) It’s nice to hear that this came through even without knowing the system!

Thanks again for checking it out! :-)