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(+1)

First of all, considering you all only had a week to tackle such a massive scope, what you've put together is honestly pretty amazing! I had a great time playing, though I did want to share a few gentle thoughts that came up during my playthrough:

  • The sounds used for voiceover parts during character dialogues felt a little bit unseriousfor a detective mystery, but that might just be my personal preference!
  • It might be super handy to have a skip or back button for when you accidentally interact with the same object or character and get locked into the same conversation again.
  • I noticed my eyes naturally wanted to rest in the middle of the screen, so it was occasionally a bit tricky to keep looking up at the bottom right corner for the longer conversations. I don't have a perfect layout solution in mind, but just thought I'd mention how it felt!
  •  When searching Orlando's suitcase, it could flow a bit smoother if we could look through all the items in one go, rather than having to click back into it for each individual thing.

I'm currently a bit stuck trying to figure out the name you would have bestowed upon you (iykyk) but I’m going to keep at it 😎  Seriously great job on this. Also, I'd be so thrilled if you had a chance to check out our game as well when you have a moment!

Thankyou for the constructive feedback! Some of it was time constraints and some were design decisions that maybe we could've implemented better. 

On a separate note I'll be sure to check out your game when I get the time!