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To be honest, rather than focusing on length (I make long games), I think the most important thing is that the game be replayable—that is, different endings or variations on the ending, different builds, decisions that change the plot, etc. (you'll know what to do)

I think there's a big difference between telling a player... “The game lasts this long,”

and telling them... “You can play the game up to X times and you won't get bored.”

There's just no comparison—the second option is much better!

Hello Melinda!

I understand what you’re saying and I agree 100 %, but I’m afraid that because of the game’s storyline, it’s not possible to replay it once you’ve finished it...

It’s a sort of adventure game full of riddles and puzzles, so once you’ve solved them, there’s no point in solving them again. 😅

Thanks for the advice anyway, have a nice day!

In that case, I'd make it as long as I can...

That’s what I did, and for a paid, downloadable game for Windows, it’s fine, but I think I should have split the web version into chapters. It also has a save option, but all the browser-based games I’ve seen are much shorter...

The game will have at least two more parts, but if they’re just as long, I think I’ll split them up... 🤷