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I had a technical issue playing through wine, with monster potraits and some text symbols in the dungeon appearing as tofu. I had a similar problem with godot making my game, not realising it was using system fonts and that you need to export a font which supports special symbols if you’re using them in-game.

Examples:

Seems like a very ambitious game. I’d mostly say the combat log ought to be more detailed and prominent, and character stats should be visible during combat to be able to make more informed choices about what ability to use.

thank you very much for the comment. wow thats good to know, i thought i can just use emojies as placeholders. i will try to fix that ( turns out finding assets that fit together is kinda hard). very valuable feedback for sure, thank you. i definitely plan on continuing with this game so ill add what you mentioned after the jam.