Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Lost in ThoughtView game page

A simple Sokoban-style puzzle game for the Brackey's Game Jam 2026.2
Submitted by Mun Hammer, penelosurii — 1 day, 13 hours before the deadline
Add to collection

Play game

Lost in Thought's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#11712.4522.875
Enjoyment#13812.2392.625
Theme#14282.3452.750
Innovation#14402.1322.500
Overall#15032.1142.479
Visuals#15342.1322.500
Audio#18191.3861.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You trust *No*ra and *O'ne*il in trying to figure out the puzzle, and you can't trust you initial view of the puzzle

What code and assets did you not make from scratch during the jam (if any)?
Sokoban tutorial from https://www.youtube.com/@devpoodle

How many people worked on the game?
2

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit)

The art aproach was intersting but music sorry but terible. Idea was intersting

Submitted

This was quite fun. I think you executed the Sokoban puzzles quite well and I also like how you used it as a medium to explore the couple and their dynamics. Good job!

Submitted

The art is very simple, I suggest polishing it.

Developer

What part of the art? Was it the pixel art, or the non pixel art?

Submitted(+1)

character sprites

Submitted(+1)

Hi.

The idea isn't terrible. The music wasn't amazing, but alas. and the leniency with 'r', 'R' and 'z' was really nice.

The game wasn't difficult, but the difficulty was focused on the actually fun part, the planning. The execution of said plan was incredibly simple for the player, which made it impossible to rage. I see you followed a tutorial to get it this way, but it is implemented well together with the story elements.

The story does the trick, however it would have been great if the characters had a few more unique traits according to which you could make your decision. I mean purely aesthetically, like one of them likes pineapple on pizza while the other doesn't. You see how this would make the choice more double? Do I go for the easy solution, or for the one that is a fan of my favorite book franchise. To take this to the extreme you could add a super villain, who's solution is frantically easy, but noone wants to help a super villain, right?

I thought in opposition to the Dimsum under me that the ending was perfectly predictable.

Submitted(+1)

cool puzzle game, i did not expect that ending lol

Submitted(+1)

Great take on the theme, felt the game was a little too easy but as there are more than one endings it may not be so easy.