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How does the game fit the theme?
You can only trust your memory and not your eyes, there was supposed to be more lore about your instincts being wrong but couldnt add that in time for the jam.
What code and assets did you not make from scratch during the jam (if any)?
none
How many people worked on the game?1
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Comments
Pretty cool idea, especially with the world getting more distorted the more sanity you lose. Having to rely on memory for the orders fits the theme really well too. For only 18 hours this is already a really nice prototype, would be cool to see where this goes with more time.
i forgot people would actually played this im scared ive never made a game and have only used godot for like less than a month but im still proud that i could make something playable in 18 hours, ill probably add some more content to make it worth playing because this was very rushed and im a perfectionist and thank you for playing!
Bro why does some normal management game makes me freak out! Nice little game I love the atmosphere and stoned looking characters lol. And btw I followed you so I could play it again after post-jam updates. Keep it up!
Thanks! I'll probably make a version thats actually worth playing, i had to scrap the main parts because i was late to the jam