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You didn’t miss anything, we indeed didn’t finish the game, as the team almost fell apart, but then half of us stood back up and kept going until the end. This is something i want to learn from and share in a postmortem devlog.

Additionally, i felt like letting the player still be in the game when it ends made the music from our composer have more of a chance to be heard, and it’s some fire music, so i wanted to do it justice!

Understood. I think a hint about the final game state would help. Good job delivering the game despite the setback!