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How does the game fit the theme?
In our game, you have to sort the emails using rules given from various sources.
Each level comes with a set of rules. You can find them in a neat rulebook, though it deteriorates from time to time, giving you false information.
While playing and sorting you get specific rule emails that have you choose another rule to follow. Neither those can always be trusted and need to be evaluated carefully.
The premise is simple, trust no one. Be it the mails' contents, the people writing those mails or even the game ui itself. You need correctly choose who and who not to trust.
What code and assets did you not make from scratch during the jam (if any)?
All art, music, sfx and code was made by our team during the jam.
How many people worked on the game?12





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