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(1 edit)

Thanks for reducing my work to half an hour. I guess that without the learning curve of some concepts I never used and without the struggle of experimenting with shaders, this could have been done in half a day, maybe. Could you at least be a bit constructive and explain why it does not fit the concept ? You are talking about the limitation : "only 3 colors", right ?

Dude, the game has a fire theme, but there isn’t a single thing in it related to fire. I’ll overlook that, but the limitation is three colors—that’s not even that difficult a limitation; I’ve faced worse. And just because you’re learning something new doesn’t mean I can’t criticize it. If you’re sharing it here, I’ll offer criticism whether constructive or destructive. If you’re that sensitive and don’t have confidence in yourself, don’t share your project.

The fire theme of the jam is optional. I would have liked a more fire-ish look for the enemy, but I ran out of time. And for the limitation, which is "Only 3 colors" and not "3 colors", well, the game you submitted is clearly breaking the limitation (even when taking a very large definition of color)... So what are you bragging about ?