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A jam submission

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Gaslight your opponents to outlive them.
Submitted by ImIg — 2 days, 14 hours before the deadline
Rated by 14 people so far
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How does the game fit the theme?
Your opponents can lie about what rounds they put in a revolver barrel. You can't trust them at all.

What code and assets did you not make from scratch during the jam (if any)?
I copied a save system from my previous game. We also used music and sfx from freesound (they are under CC0).

How many people worked on the game?
2

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Comments

Submitted

The theme is so cool and fits the game really well! I also love how the color palette matches the gameplay so perfectly.

Submitted

loved the vibe and sound design! took me a moment to fully understand the rules and how the scoring worked but once i got the hang of it the risk/reward loop was really fun great work on this!!

Submitted

I do have a piece of feedback - I was hesitant to post it because it feels ignorant of the time constraint we were under - you've built a much more complete experience than me for sure!

At the moment, the strategy is to repeatedly shoot the light. This lets the multiplier build up, then once you've gone as high as you want, you risk shooting yourself (ofc still a chance to get 0 points)

Here's my thoughts:

Perhaps shooting a blank at the light could have a less harsh penalty than reseting points to zero? Atm it disincentivises switching between light/self.

Or make the multiplier decrease more for shooting light with a blank so that the multiplier doesn't increase from only shooting at the light?

Developer

Thx for the feedback! I'm glad you posted it! I'm just a little confused, bc shooting the light with a live doesn't add mult, it does nothing. You gain mult only from speaking the truth or the death of your opponents. Also it doesn't set your points to zero - it removes the current mult from your points. Maybe I understood your feedback poorly as my english is not the greatest, maybe you meant something else? Could you rephrase the feedback a little so I could catch on a little better? I would appreciate that so much! 

Submitted

I'll try to reword it, let me know if it's still unclear :)

When I said I repeatedly shoot the light:

Sometimes it's live: like you say, mult does not change

Sometimes it's blank: mult decreases by 0.1, I believe

However, the opponents shoot themself often enough that overall, mult goes up over time.


For the setting to zero, an example. If I've shot myself with a blank, let's say I have:

x2.0

01

Then if I aim at the light, and it is a blank, it becomes:

x1.9

00

It seems to always be 00 if you shoot a blank at the light, which means it sets your points to zero, unless I am mistaken


P.S. your English is well-written!

Developer

Ooooh I understand now, thx for rewording it. Thru my playtesting, I haven't really had issues with the opponents killing themselves too often, maybe you just had good(/bad) luck, bc the opponents have different aggresion levels each time they get spawned in and that determines how much they're likely to shoot themselves (of course based on what they think is in the barrel), maybe I'll add a modifier into the settings after the jam so each player could change the opponents behaviour to his liking. 

Also I do believe that shooting a blank at the light just removes some points (sometimes all of them), here's how it works:

Imagine this, you have 2.5x mult and 5 points. You shoot the light. Unfortunately it's a blank. You lose 0.1 mult and you lose a point * mult, rounded down. That means you're left with 3 points: 5 - floor(2.4) = 3

We really tried making the game fair, so you could not abuse one action, but nothing's perfect. Thx for the feedback! People like you help me push my games to perfection!

Submitted

This is well made - I especially like the visuals, they are so clean. 

Good work!

Submitted

Hey, you really got a nice theme going here, love the pitched down dude singing background xD. As mentioned by others it's a bit confusing. I feel like I see all rounds being real (X)(from the first shuffle that is said to be the truth) but then an opponent or I shoot a dud. It's kind of hard to wrap my head around.

Developer (3 edits)

Oh I didn't know about this bug, could you provide more info? Maybe who loaded the gun or what actions did the opponents perform? I would love to fix this if possible.

Thx for the feedback!

Submitted

this could be me simply me not understanding the mechanics, if all chambers are live, how is someone supposed to reload the gun by shooting themselves? The ai seems to be able to do it when i just loaded all the chambers with X

Developer

You loaded the gun right? So it could be that the first bot shot the light and the second one took the risk and shot himself, shooting from an empty chamber (it was emptied bc the first bot shot a round) giving him the ability to load a blank and claiming he added a live, so from your perspective it looks like nothing happened. This is the only logical solution I can think of rn. Either that's the case or you've found a bug. Thx for letting me know tho!

Submitted (2 edits)

A very nice game with a tense atmosphere. The art is nice too! Love it
just wondering, what font are you using? im curious

Developer

Thanks! We are using the VCR OSD Mono. Here's a link: https://www.dafont.com/vcr-osd-mono.font?text=0123456789

Submitted

I love gambling on a "shoot self" lol. Btw there's a problem where when you load rounds the gun overs on the number of blank rounds, nothing gamebreaking but I just wanted to point it out.

Developer

I'm aware of this issue, It's there to fix a bigger problem I didn't have time to fix . Maybe I'll fix it after the jam. Thx for the feedback tho!

Submitted

The game is a great conecpt! After playing for quite some time I would I say I have a skill issue... Though I will say that you need to work on the UI at the tutorial part... I loved the experience

Developer

Yeah, the tutorial is a little bit scuffed, lot of reading. Thx for playing!

Submitted

vibe is dark and good for that room and action, O dont understand the point which are main ( this bigger ?)

Submitted

Love the vibe and the atmosphere. The art style is super stylish!

Submitted

I love this style and the game has good mechanics

Submitted

This game is awesome, well done. The art style and atmosphere is great, and it was very rewarding once I finally learned the mechanics. My only piece of feedback is that the end of round scoring could be a bit clearer as I wasn't entirely sure where my points were going and how the multiplier affected them.

Submitted

love the atmosphere, audio ect. game was hard to understand at first, but i got it eventually. very nice

Developer

Thank you so much for the feedback. The tutorial isn't perfect, our playtesters were confused too at first, but I really don't know how to fix this issue. Do you perhaps have any suggestions on how to make the concepts easier to understand? How can we improve the tutorial?

Submitted

i think i would want an obvious difference of rounds loaded and total positions. as in always displaying the total rounds, then x through the ones that are real? i dont know if it would be better or worse, but thats my thought.

Developer (1 edit)

Thanks, I'll look into it. I'm only now realizing a blank and an empty chamber are basically the same thing and the bars don't count for that. Thx for suggesting the change. I will try to alter the bars a little bit, but the code is a real mess not gonna lie:).