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I loved the unexpected traps — you never quite know what is going to try to kill you next The checkpoints were also a great choice and kept all those deaths from becoming frustrating.

For improvements, you can tell that there probably wasn’t enough time to fully sort out some of the visual layers, so the character can end up underneath certain objects. But that’s a pretty minor issue for a jam game. Overall, it was fun and had a lot of personality!

Thank you so much! Will definitely solve the visual issue after the jam ;')