I thought I had found my heir, but instead I brought my kingdom to ruin! I had a lot of fun, especially because of the art style and the choice of characters. I really liked the POV and the gameplay idea. The comedic audio makes everything even more fun.
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How does the game fit the theme?
Bastard's Son is a narrative deduction game in which you have to figure out who your true heir is, while many of the characters appear to be liars and charlatans. There is a general sense that nobody is to be trusted.
What code and assets did you not make from scratch during the jam (if any)?
We used public domain images of 16th century and renaissance portraits, as well as a few sounds from freesound.org
How many people worked on the game?4









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