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How does the game fit the theme?
the game is about you working out who you can trust.
What code and assets did you not make from scratch during the jam (if any)?
A few assets from Pixabay mostly the music and various assets I got from OpenGameArt.org from along time ago.
How many people worked on the game?1
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Comments
I agree with visuals are really nice. vibe is really good. Gameplay felt like it could have used more time. a faster retry level at game over would have been nice for us testers. took a second to figure out the typing game, felt like i just mash the keyboard then type a word when prompted, a little more complexity would have been good. and the move dots to where they should be game could have developed into something more. didn't fully get the puzzle on the last level, i was just brute forcing it. i missed the tactical game somehow, thought i hit all the levels.
Great feel to the game. gameplay could have used more time but we did not have much of that.
there was a lot of "good enough" during development. Thank you for playing my game.
I played the game and honestly I enjoyed it. Can you rate my game in return
I liked the visuals and base idea. I think it has potential. It is not easy to get into. I couldn't tell the typing game wanted me to type. The overall feeling once I got into it was nice. I got as far as train, but it was the wrong agent again. I couldn't figure out how to tell which agent is good or not without brute-forcing. Pretty much as I understand the more chattier the agent is, the better it is.
Game has a game-breaking bug. If you abort connection 2x to the wrong spy (if I understand correctly, maybe it's random), it closes the laptop and that's it. You can press escape (which clears progress) or enjoy view of train. :)
interesting .. ya got to the last 5 hours and found a odd glitch in the last level where I had run multiple mini games ... but they kept crashing on me. so I just streamlined it ... abort is to be a fail safe, I did add in the escape to just exit the game. I ran out of time to do any menus.
well to help you if you plan on trying again... all agents that you can choose from have a number associated with them, the instructions for the search tried to say how to use it .. but you just type in that number and it will give you a doc on who that agent is ... and there's always one that is well .. .who you pick.
you can always tell if you got it right, better banter dialogue with him.
as for the mini games, I just could not figure out how to tell the player how to play them without writing anything down, the last few are hard so i gave them to the player to .. well play with.
but ill post it here .. just in case anyone reads this.
the hack game just requires you to type as fast as you can on the keyboard and you have to so the warning pops up its got a .02% chance of popping up on any keypress, type in the word you see and continue, have to do that 5 times .. little bar at the top left corner shows it right side has the timer.
the triangulation game is rather straight forward, move the dots around the map to see them turn green .. 4 dots 5th dot shows up .. do that 3 times.
the tactical game you just have to keep the white dot alive ... I did not have time to put in the ringing cell phone but the idea is you are triggering the bad guys cell phones letting your agent buddy know where they are so he deals with them.
the decrypt game is .. kinda like a pokemon battle, as the decrypt runs you will be attacked with a waring, you have 4 things you can do script kid.exe will remove the warning and resume the decrypt, if you use the script kid.exe with no warning it speeds up the decrypt. ICE.exe will clear the warning and freeze it so it wont show up for a while, The firewall does not clear the warning but reduces the damage it does to your ping, restore .. well heals your ping... you have a ping at the top left side of the screen .. it starts at 20 but with each hit from a warning increases the ping .. get to 100 and well you lose and the decrypt fails.. you have a time limit so the name of the game is to survie the attacks and keep the decrypt running.
failure in the games is suppose to send you to the bad ending... the abort is suppose to send you back to the start
Omg, I never noticed the Find Asset ID at the bottom of the screen. It was greyed out so I automatically thought it's not important.
I played the game, and honestly just did not feel like I was the target audience. There was a lot a reading and I was not paying attention very much. The minigames were interesting though.
I tried to keep the reading low and simple .. but i get it, one of the big hurdles in dev is cutting a players time to read stuff... I am also much like that.
The biggest issue is I wanted to have it voiced .. but .. not really a voice actor and bad sound capturing devices, so I went down the "text on the screen" tried to keep it quick and light .. give the player when the they hit the safehouse all the mini games to play anytime they want and no rush.
Hard to come up with something for everyone in 6 days lol ... but thanks for playing my game, I am please you liked the mini games.
I really like the visuals and the spy aspect of it perfectly matches the theme! Well done
thank you, i am glad someone played my game :) I wanted the ending to have more mini games but they kept crashing on me when I tried to run two of them back to back .. and last day with only 5 hours left .. well I just removed them and hoped for the best lol.