The shader gives a very interesting style to the visuals. The actual gameplay is quite sparse, some audio feedback or extra visual cues when hitting the enemy would make it a little more engaging, but I see that this was mainly an experiment to use shaders. The visuals communicate "heat" but don't think they really give off "flames".
Viewing post in HalftoneFlameDemonExperiment jam comments
Thank you for your feedback ! Indeed the main goal was to experiment on shaders, and i learned quite a lot ! I unfortunately ran into a lot of dead ends, which let me too few time to make an actual game out of it... the gameplay is rough and polish is almost totally absent. Hopefully next time I submit something more achieved.