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I had fun playing this one. Although, the difficulty spikes pretty hard! I think you should continue improving the movement mechanics because challenging platformers are best when the player feels like dying was their fault and not the fault of unresponsive controls. Next time you do a game jam, I'd encourage you to make something that more clearly fits the theme. It kind of feels like you just made a cool platformer and added some dialogue so it technically fit theme. It would have been cool to see you find a way that deception fit into the game mechanics of platforming.