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cloudlandmap

17
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A member registered Jun 07, 2020

Creator of

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Thanks for the feedback! We've actually decided to flesh the premise out into a slightly larger experience with more depth/immersion. Some of the ideas you've mentioned match concepts we've been brainstorming so it seems like we're going in the right direction. I'm excited to see what it turns into with some more time

Thank you! Our background isn't in writing so I'm happy to hear that people have been enjoying the narrative. The option to give up right away was something I knew would set the tone well and show people there was more to see than depressing/stressful under cover situations

I definitely agree. Much of the visuals were saved for after the core game was playable. What you see in the jam entry is what we managed to squeeze in before the deadline. Happy you enjoyed the game!

I'm glad you liked it! We were pretty happy with what we accomplished in the jam, I'm excited to see what it will turn into with a little more time invested and depth added.

Thanks for playing! It's been a great push for us as developers so this will be the first jam of many more to come

Really glad you enjoyed! Happy to hear the writing was good enough to entice you into checking the lose conditions :)

This was fun! I love the art! I was pretty confused starting out though. It would have been nice to have a tutorial

Great visuals. Reminds me of No I'm Not A Human. Very uncomfortable and gross vibe haha. Awesome job!

Thanks for playing! Reigns was definitely a big inspiration for this one. I've been meaning to go back and give it another play because it's been so long.

Impressive scope for a week and quite polished for a jam entry. Best feedback I can give is that it would have been nice if there were more dynamic character animations. There's so many cool combat moves but it was hard to visually differentiate them or determine when they are best used. I'd also recommend teaching one move at a time over a greater time. I only ended up using one or two combat moves because it didn't feel like there was enough incentive to get creative.

I had fun playing this one. Although, the difficulty spikes pretty hard! I think you should continue improving the movement mechanics because challenging platformers are best when the player feels like dying was their fault and not the fault of unresponsive controls. Next time you do a game jam, I'd encourage you to make something that more clearly fits the theme. It kind of feels like you just made a cool platformer and added some dialogue so it technically fit theme. It would have been cool to see you find a way that deception fit into the game mechanics of platforming. 

Great work on the visuals. It's a really cool idea! I think it would be nice to get immediate feedback whether you killed an innocent.

Beautiful art! I ended up playing all of the levels because I was having fun. I particularly thought the gate level was clever.

Pretty creepy! I was surprised to find out that you can wall run

This game was pretty charming! I had a fun time chatting to everyone and catching all the animals. I found an NPC with no dialogue and it was kind of funny. I got lost in the maze for a good while before I found the wizard. I think you should consider zooming the camera out a bit more because even exploring a relatively small map felt confusing at times. 

So happy that you enjoyed! There are choices that result in more than one unit of loss in a category near the end but they wouldn't shake you if you came in with the right stat balance. It was hard to find a difficulty that would keep a general audience engaged while also not frustrated. The goal was to set up situations where you'd sometimes have to compromise idealism and choose whatever choice would keep you afloat. However, like you mentioned, there are times where your choice becomes uninteresting because your safety net is too big. The game Reigns keeps things interesting by having capped bars also result in a lose condition. I can see why that was an important part of the design now.

Thanks for playing! There's definitely a lot more depth that could be added outside of the time restrictions of the game jam. I particularly wanted sub quests aside from collecting evidence on Big Tony. That way, you'd have to balance your choices between even more allegiances.