Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Save the FoldView game page

Lead every lost sheep home. Build your fold and unlock access to the jukebox.
Submitted by StevenChristy โ€” 1 day, 14 hours before the deadline
Add to collection

Play game

Save the Fold's itch.io page

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

While I wasn't sure of how the gameplay features worked together. I think this probably the best game that fits the themes of the jam. I really liked the artwork and the music. Not my personal kind of game but I like it and its a complete game.

Host

Art 5/5
The art in this game was amazing. I loved the various many animated sprites in the game. I wish there was rain in the foreground during the night level for the first missing sheep but other then that i loved the parallax background. Great work for only a months worth of work.

Gameplay 3/5
The gameplay was a tad bit confusing, and slow. I am guarding my sheep but being punished for it.  If you are interested in advice, id suggest removing health from the wolves and making it so rocks scare the wolves away (so many meters from where they are hit) and the Shepard's staff just knocks them out for a bit (You could use the health bar to indicate how much longer they would stay knocked out). This way the player is not punished for protecting the sheep and clearing the path. Switching to these type of mechanics would allow you to spawn more wolves in and thus make the gameplay feel faster because the player has more to do on screen. While i thought the collectables were cool they ultimately become undesirable when the method to obtaining them includes long drawn out gameplay.

The mechanics in this game are not difficult to master so you can include those "fast-paced" aspect i talked about early-on in the game.

All and all, awesome work Steve. You really should be proud of what you made, i know it may sound like I am harping on you but i am thrown back with how much you achieved in the past month. Great work ๐Ÿ’ช๐Ÿ’ช

Music 5/5
I really enjoyed the assortment of music you have. It pairs well with the game and the sheep song you had for the credits had me rolling. The sound effects do what they need to do and the ambient noise of the wind and rain really added to the immersion of your game. 5/5

Theme 5/5
In the video I am making, i gave your game a 3/5 but take this here as the actual score. I didn't get a chance to read all of your submission before playing it and recording it. I never had the opprotunity to see how you incorporated Romans 6:3 (I guess I am just that good ๐Ÿ˜‚๐Ÿ˜‚). Ill take your word on it for the funny epitaphs. 

Fun game and something i can honestly say, i could pass off to my child with no problems. I can really see your heart for the lord in the creations you make. Continue to do what you are doing brother, you are blessed more then you know. 

Host

Art 5/5
The art in this game was amazing. I loved the various many animated sprites in the game. I wish there was rain in the foreground during the night level for the first missing sheep but other then that i loved the parallax background. Great work for only a months worth of work.

Gameplay 3/5
The gameplay was a tad bit confusing, and slow. I am guarding my sheep but being punished for it.  If you are interested in advice, id suggest removing health from the wolves and making it so rocks scare the wolves away (so many meters from where they are hit) and the Shepard's staff just knocks them out for a bit (You could use the health bar to indicate how much longer they would stay knocked out). This way the player is not punished for protecting the sheep and clearing the path. Switching to these type of mechanics would allow you to spawn more wolves in and thus make the gameplay feel faster because the player has more to do on screen. While i thought the collectables were cool they ultimately become undesirable when the method to obtaining them includes long drawn out gameplay.

The mechanics in this game are not difficult to master so you can include those "fast-paced" aspect i talked about early-on in the game.

All and all, awesome work Steve. You really should be proud of what you made, i know it may sound like I am harping on you but i am thrown back with how much you achieved in the past month. Great work ๐Ÿ’ช๐Ÿ’ช

Music 5/5
I really enjoyed the assortment of music you have. It pairs well with the game and the sheep song you had for the credits had me rolling. The sound effects do what they need to do and the ambient noise of the wind and rain really added to the immersion of your game. 5/5

Theme 5/5
In the video I am making, i gave your game a 3/5 but take this here as the actual score. I didn't get a chance to read all of your submission before playing it and recording it. I never had the opprotunity to see how you incorporated Romans 6:3 (I guess I am just that good ๐Ÿ˜‚๐Ÿ˜‚). Ill take your word on it for the funny epitaphs. 

Fun game and something i can honestly say, i could pass off to my child with no problems. I can really see your heart for the lord in the creations you make. Continue to do what you are doing brother, you are blessed more then you know. 

Submitted(+1)

I didn't "like" the gameplay, but it was really well polished. The QoL and the Options, were amazing like a full game, not a jam game, and the parallax and backgrounds were beautiful. I liked that the wolves were outlined in a bright color so you could see them well. One time a wolf went to sleep with the rock in flight and I got the "have mercy" message ^^; But I got the first "campaign" done, 5 levels I think. I filled up the bar lol, and yeah this is totally a "finished and quality game" imo.  For it to be "my kind of game" you'd probably have to add some jumping and coins and bricks like mario. That's not really a bad thing that they weren't there, just kind of a "difference." It's a game of escort missions, but it is well done.

Developer (1 edit)

Team:

Development
Steven Christy

QA Testing
Satheesh
Elijah Christy

Theme
Savior of the World - One lost sheep at a time
Romans 6:3 - Sheep that die get memorials (and funny epitaphs)

Game Features

  • Scripture References: Psalms 23, Matthew 10:16, 1 Peter 1:24, 1 Corinthians 3:11-13
  • 185 Achievements
  • 2 Vignettes
  • 1 Opera
  • 28+ Genres of Procedural Music
  • 12 Languages/Translations
  • Jukebox (for those that like the game's music)
  • Tips Screen - Highly recommended these be read
  • Rebindable Game Keys - Keyboard / Mouse / GamePad support
  • UI Scaling
  • A Time of Day Weather System
  • Credits Screen - Appears after rescue

Overall I am very happy, I threw the kitchen sink at it, and most of it landed. The game is funny, and if the core gameplay loop wasn't so basic it could actually be a pretty impressive game.