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How does the game fit the theme?
Stay in Frame is a take on a classic retro arcade platformer with a twist; the game is broken - random blocks appear and disappear as the player gets close to them. For example platforms can disappear when jumped on, and blocks can blink into existence to block your path. The idea was to create levels that resemble classic arcade levels, but have become impossible due to random, unforeseen blocks and obstacles. You can’t trust any block in the level.
And thus the core mechanic that makes these levels possible is the ability to ‘lock’ the game but still move freely around the scene. In a way, you can beat the hacked, unpredictable level, by strategically pausing at certain positions - locking the game in a state that you can trust.
What code and assets did you not make from scratch during the jam (if any)?
Propixelizer (3D shadergraph render pass)
Cinemachine
Dotween
All other assets including models, art, music and code are all house made specifically for this project
How many people worked on the game?2
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Comments
What an original idea! Congrats!
I really like the main mechanic!!
Really cool 2D platformer with a puzzle focus, gives me old flash game vibes, specially with how it starts out looking very similar to Mario only to become more digital as it progresses. While I have seen other games use the gimmick of an area that makes certain things tangible or intangible (A Hat in Time comes to mind), this one is super unique thanks to the addition of the whole screen pausing itself, which was specially cool in the very last level. The later levels also made the best use of the theme, turning the widely hated "leaps of faith" in platformers into a well thought out mechanic.
Ohhhh my god this game has so much sauce. There are a lot of "trust fall" type moments created by the gameplay, some more literal than others but they all have something important to show you. Visually this game is pretty nice, especially in the second zone it starts to take shape as something very cohesive and the music is also a banger. Mechanically this game is built very well, for a game called GLITCH OUT I ran into very few unintentional ones, and everything is telegraphed in a way that communicates the way the game works very well. Level design wise it is ALSO sauced up with it which is delightful to see, I love everything this game does especially the last level, and needing to swerve in midair to lock the camera away from blocks in general is just a satisfying move that is signposted really well here. Awesome work on a very clean and interesting platformer!
What an interesting idea! I took a second to fully get used to the mechanic but once I did I had a blast
Very interesting design concept, love the combination of puzzle solving and mechanics. Easter egg level very creative.
Feels super polished. I like the idea
Those glitch shaders go so hard! Incredibly incredible full 5/5!
The camera concept is creative and deserves to be continued, but the blurring and numerous visual effects are excessive.
Very interesting and innovative. I had to think some time for for some levels!
Freezing the game was very intuitive and the level design was great!
love the style and level design
that was a fantastic way to do a platformer game. well done, interesting art style to.
Genius take on platforming games, enjoyed it so much!!
This is on heck of a game man, especially the art for me that is always the hardest part
Liked the interesting artstyle, and concept of this game, a bit hard for my teeny brain but i managed to pull through
Dude this game is super underrated! I loved the artstyle, the puzzle mechanics, and everything. I finished the game and I wanted more. VERY cool game.
Thanks man!! glad you enjoyed the game - i see we both used a CRT shader too haha.
Nice game. the main character is nice, not sure if it fits the style of the rest of the game, but the game idea was cool. fun to play and fits the theme nicely!
thanks! enjoyed your logic game as well and the take on the theme
Hey thanks for your comment! The character was designed to feel not super in line with the environment on purpose, they're supposed to feel a bit mysterious!
Really like the mechanic of the game. Green and red boxes act differently is a nice touch. Last level was a bit confusing at first but it is an interesting take. Nice job on the game!
hey! thanks glad you got there in the end, buddy really wanted to include that level.
Loved this mechanic, great job folks!