I really appreciated the fast-paced movement, and I don't know what it's like to develop in Piskel and Python, but overall it's a great result! I had fun playing it and I noticed that we used the same asset for the water balls, which I recolored to turn into fireballs, hahaha! A small suggestion: I don't know if it can be done with the development tools you used, but if possible, I strongly recommend exporting the game to an HTML version so it can be played directly in the browser. Few people risk downloading due to potential viruses, and doing so means there's a low chance they will get played. I don't know if this is useful to you, but after I lost, it crashed out of the game and gave me this error 