The concept seems pretty interesting, but I gave up after like two minutes from not being able to understand the logic behind whether or not a flirt succeeded or not. Still I see the vision and this still looks like very good progress for one week. For your next jam I'd suggest having some play testers while you make the game (like friends and family), obviously the game has to be close enough to done which can be a bit of a problem. For us we were only able to get 2 play testers two days before the jam ended but we still got a lot of useful feedback. And we managed to improve most of the points they told us about. Obviously no game is gonna be perfect, especially not in a week, it just helps you see what you miss from being so absorbed in the game making process.
I really hope you continue doing jams. Like I said, really good progress, Good job! Please check our game out too if you have the time :)