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A jam submission

Attack of the snowmenView game page

In this roguelike tower defense, every defeat is your decision, even when it feels like luck is against you
Submitted by XyOxAnX — 2 days, 10 hours before the deadline
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Attack of the snowmen's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#412.2502.250
Quality#422.0622.062
Overall#422.1462.146
Completeness#442.1252.125

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I like the effect of enemies disintegrating. I didn't understand what the upgrades do.

Submitted

Nice and bold idea. The visuals look great and the animations are great. The only downside is the lack of information on the upgrades. I understand that it's hard to display them due to the limitations, but maybe add that in the game description or something like Power +10, or something, in less words that would still send the message. The idea is great. Congrats on it

Submitted

It's a nice idea! I think it would be even better if you could see what each power up does before choosing it. As it is now, I just picked something from round to round without really knowing what I was choosing.

Submitted

Very ambitious to make a Vampire Survivors style of game in the limited time of the jam. I wish the upgrades had a description at the bottom of the screen, I would like to make some more informed choices.

Submitted

I ended up getting swarmed at the end by a big snowman and his minions!

I wish I understood a little more about what I was doing in this game - maybe an update to the description might help players understand the mechanics a little more?

Submitted

Nice job.  I couldn't really see a lot of what was happening.  I had gotten a lot of powers but it looked like I only continued to shoot 1 or 2 bullets.  I think maybe the bullets also caused explosions that caused area damage?  I wish there were some SFX.  Also, there was a continuous number that popped up above my character that looked too smooth when shrinking compared to all the other graphics that adhered to the pixel grid.  A few minor tweaks would help elevate this.  Thanks for the game!

Submitted

Mechanically solid game :) Unfortunately the low resolution definitely makes it harder to understand what I'm doing here, I wish I had more context for what the different upgrades do especially since that's the only part where your decisions matter. Still I can tell you put a lot of work in here, especially to the visuals. cool stuff :D

Submitted (1 edit)

Visually, the game looks great! The effects are good, I like the little keyboard(?)-like effects during the option selection.

I'm not sure if I'm missing something, but is there anything to the game outside of selecting stuff? Currently, there doesn't seem to be much player input to the game itself if that's the case, though I might've missed something.

(P.S. There are translucent Godot icons in the background of the game! Quickly get rid of them if you wanna keep your game in bounds of the jam's rules ><)

Submitted

The game concept seems really interesting.

There comes a point where, if you keep choosing the third option, the game sort of continues the count, but nothing else appears to defeat.

But the effects turned out really well.