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Yeah I know some people are really bothered by it, I guess I am too. Sometimes I'll try to stick a camera onto an animated character and have "natural" headbob from the built in animations, but even that feels kind of bad to me sometimes. I feel like this one I probably felt it more because of the inertia on the camera controls too. If time permits, if I do something like that I usually try to include an option somewhere to disable the headbob or whatever so everyone can play the game to their liking, but I also get that sometimes it's an artistic direction or choice and also maybe nobody has said anything about it before.

For the tesla room you could have two trigger zones? One trigger zone for actually being shocked which is smaller, and a larger trigger zone that when the cube gets inside it causes the tesla to target it and therefore stop targeting you.