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A jam submission

Bureau of Military IntelligenceView game page

Distinguish falsified messages from the real ones
Submitted by MarieAD, Gabriel Piedallu — 28 minutes, 2 seconds before the deadline
Rated by 7 people so far
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Bureau of Military Intelligence's itch.io page

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How does the game fit the theme?
You have to sort the fake messages from the real ones ; no one is safe from being impersonated by the enemy

What code and assets did you not make from scratch during the jam (if any)?
Music, sound effects and fonts

How many people worked on the game?
2

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Comments

Submitted

Great game!
In fact, our own first game concept was literally the game you have created!

Submitted

Great game!
In fact, our own first game concept was literally the game you have created!

Submitted(+1)

All 5 star! This was really well put together. I liked having to reference the messages to make sure their messages were legit. I BELIEVE I won.. not entirely sure xD

Developer

Thank you so much !

Well, can you trust the fact you've won ?
More seriously, there are three endings in the game, and each has its own newpaper article : if the newspaper says the war is won, it means you sorted at least 75 % of messages correctly and won the game.

Submitted(+1)

Very cool and creative Idea, great job :)

Developer

Thanks a lot !

Submitted(+1)

Really nice game!

I enjoyed the gameplay, maybe at some point it was a bit too repetitive but it's probably just because of my ruined attention span hahaha

Pulling the notes & comparing the signatures / fonts / ect. made the game really interesting.

Sadly, I didn't have music at all (but I saw that there WAS music in the credits at the end so idk what happened).

Anyways, amazing submission to the jam!!

Developer(+1)

Thanks a lot !

We're really glad that you enjoyed the game, although I can see how it can become repetitive - we will add a bit more diversity if we ever decide to expand the game, but we kept it simple for the jam.

For the music, we tried to keep it a bit discreet so the volume isn't very high and we forgot to make it loop so maybe that's why you didn't notice it ? Another comment did say they heard the music so it doesn't seem to be a problem with the export.

Submitted(+1)

Ahhh, it must be the volume because I played another game just before playing yours and I maybe put the volume too low to hear it.

Have a nice day and, if you have some time, please try out my game :)

Submitted(+1)

what a nice, well made game, makes u think and i had to pull out the notes and compare, i even had their signatures memories by the end so i didnt even need the notes lol, the music fit so well (tho it did cut off mid game but still) simple, but executed the idea so well and its a good idea for the theme, i really enjoyed it, well done!!! 


ps. that cursive font was really hard to read or maybe it was just me...

Developer

Thank you very much ! 

We weren't sure if the game would actually feel good to play so we're very glad to know you enjoyed it ! =)

It seems we forgot to make the music restart... but I think it fits the "bug fixing" period allowed for the jam so I'm going to fix this this afternoon I think

And yeah, the cursive font might be a bit hard to learn. The problem is we selected fonts according to signatures rather than the contrary, and although we did think it could be hard to read, we decided to keep it with a bigger font size since it is really close to handwriting seen in old letters (even as close as our grandparents - it seemed normal at the time but it feels so hard to read now ?) - but that may have been a bad design choice.