Looks like that's it: if I duplicate an entity then the chips resolve to the same values. If I create a new one from scratch I get different values.
I tested this by making a new world with a placeholder for color (with 20 values to avoid randomly getting the same one) and 6 entities with the same description. The A are duplicates, the B are not. This is what I see in the context:
- **A1** - **description:** A man wearing a red shirt
- **A2** - **description:** A man wearing a red shirt
- **A3** - **description:** A man wearing a red shirt
- **B1** - **description:** A man wearing a azure shirt
- **B2** - **description:** A man wearing a turquoise shirt
- **B3** - **description:** A man wearing a violet shirt