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Looks like that's it: if I duplicate an entity then the chips resolve to the same values. If I create a new one from scratch I get different values.

I tested this by making a new world with a placeholder for color (with 20 values to avoid randomly getting the same one) and 6 entities with the same description. The A are duplicates, the B are not. This is what I see in the context:

- **A1** - **description:** A man wearing a red shirt 

- **A2** - **description:** A man wearing a red shirt 

- **A3** - **description:** A man wearing a red shirt 

- **B1** - **description:** A man wearing a azure shirt 

- **B2** - **description:** A man wearing a turquoise shirt 

- **B3** - **description:** A man wearing a violet shirt

(1 edit)

if that’s the case, it will be fixed in the next version. you’ll have to replace the placeholders in order for it to work though unfortunately. you can actually do that right now and it’ll work obviously, but in the future when you duplicate it won’t break like this.